Sonic engine unity
Big thing to consider here is that the way sonics physics usually works is contextual. LithileixNov 12, Joined: Oct 3, Posts: 6, So for starters there's several different sonic physics types.
Sonic engine unity full#
So, how would I actually go about scripting this? If the player is going a higher speed, they can attach to a broader range of angles The player, given enough speed, can run a full loop without a pre-scripted event, just physics The player is controlled by a rigidbody If the player leaves the surface jumps, slips off they will follow normal gravity and fall down When the player looses their speed, they fall to the global "down". Asset Store Spring Sale starts soon! Sonic Physics? Joined: Aug 30, Posts: 4. Aug 6, Jul 30,Discussion in ' Scripting ' started by LithileixNov 12, Search Unity. Fix looping issue where Sonic would use non-grounded animation and wo…. Latest commit f3e Aug 6, Enjoy going fast! You signed in with another tab or window. Jonathan Odgis and Jonathan Odgis Fix looping issue where Sonic would use non-grounded animation and wo… … …uld not rotate correctly since he was floating in the air and not grounded according to the raycast.
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Sonic engine unity software#
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